WoW Elemental Shaman by Italiux

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General Shaman Information:

Shamans are considered to be one of the most diverse classes in the World of Warcraft. Known for their abilities to heal, melee DPS, and range DPS, these classes are a great asset to any guild or group. Shamans can enhance any party, since they don't have to be completely focused on one specific role, such as healing. Shamans can also use their specific talent trees to further their customization of their character towards healing, melee, or spellcasting.

Their primary support to their group, and themselves, are their totems. These totems provide protection, healing, mana, and even do damage to mobs that come in range of them. Shamans also have the unique ability to resurrect other players and themselves, which can come in extremely handy when in a dungeon or on a group quest.

This class was only available to three Horde races, the Orcs, Trolls, and the Tauren since the Alliance had the Paladin. Alliance players couldn't play the Shaman and the Horde players couldn't play the Paladin, and the game was set up this way to balance out the field with these types of classes. But, with the release of the Burning Crusade expansion pack, the Horde now has a chance to play the Paladin and the Alliance now can play the Shaman with the Draenei.

Shaman Talent Specs:

Shamans have three different talent trees that they can choose to pursue once they hit level 10. These are: Elemental, Enhancement, and Restoration. Each different talent tree will offer a different specialization to the Shaman, and offer different abilities.

The Elemental talent tree enhances the Shaman's spellcasting abilities, which are mainly in the form of totems that help to do damage to mobs, spells, and some “shocks”, which are instant cast. The down side with this talent spec, the Shaman will find that their mana will drain faster and their casting time for those offensive spells will be increased. The up side with this talent spec is that the Shaman will be able to gain on their damage and their critical strike chances.

Once a Shaman of Elemental spec hits their seventh tier, they gain Elemental Mastery, which is an extremely usable spell that can be cast every three minutes. This spell will guarantee a mana-free critical hit on the next offensive spell that the Shaman casts. The Elemental talent tree will greatly increase the damage that a Shaman can do, and the magical offense as well. So, for both PvP and PvE, this is a great talent tree to go with.

The Enhancement talent tree enhances the Shaman's abilities to provide special timed enchants on their weapons and to expand on their melee abilities. This talent spec is appealing to lower level Shamans since it offers a mana increase, reduced cast time, and gives them the ability to use two-handed weapons. Further up the Enhancement talent tree, the Shaman can begin to do a huge amount of melee damage and can even surpass some Warriors and Rogues. But, they will start to lack the ability to reduce threats, so this can make it hard to ward off aggro.

When an Enhancement spec Shaman reaches the seventh tier, they gain Stormstrike, which gives them a chance to attack with both of their weapons and to greatly increase the damage that is done by their next two Nature spells. While the Enhancement spec offers great perks to those in the PvP area, it might not be the best way to go for those in the PvE areas.

The Restoration talent tree enhances the Shaman's ability to heal by reducing the casting time and the mana that is used to cast healing spells. It also helps to increase the abilities of totems that are cast, which is a great perk for those who prefer the healing role of the Shaman. For Shamans who take on this spec, they will almost always be picked up by parties in the end-game raids and instances, as they provide a healer and great buffs with their totems.

When a Restoration Shaman hits the seventh tier, they gain the Earth Shield, which will give ten charges that can be cast on either themselves or a party member. The Earth Shield will heal the user when they are struck once every few seconds. Since the Restoration spec will greatly increase a Shaman's contribution to any group or PvE action, it makes it a great way to go for most Shamans. But, the down side is that this spec will decrease and limit the Shaman's damage to mobs and enemy player.

Shaman's Equipment:

From level 1-40, the Shaman can wear leather and cloth armor. Once a Shaman reaches level 40, they can wear mail. Since leather armor provides the best protection for a Shaman, most Shamans will take on Skinning and Leatherworking to provide themselves with the best armor that they can without paying for it on the auction house. Also, once a Shaman is able to specialize their Leatherworking skills, they can choose the Dragonscale Leatherworking specialization that will give them a boost to their stats.

Shamans can use sheilds, one handed maces, and staves from the very beginning, and can pick up training for daggers, fist weapons, and even one handed axes. Shamans can also spend a few talent points in Enhancement so that they can learn to use two handed weapons and dual wield.

Shaman End-Game Information:

One of the main things that a Shaman can learn is which totems will help their party members at any specific time in an end-game instance or dungeon. Your role in a group or raid will depend on which talent spec you decided on. For example, those Shamans who chose Restoration talent specs will be placed into mostly healing roles. So, you should make sure that you learn everything you can and practice it as much as possible when you decide on a talent spec so you will be able to provide the best possible member for a group or raid.

Within this training, you should learn what your limitations are. For example, you have no way of controlling a crowd or to completely wipe aggro, so you need to learn to be cautious and keep a constant eye on your surroundings. You should always know when you need to throw up a shield or totem, and you should know when to kite a mob to another area. This can make all the difference in an end-game dungeon.

Keep in mind that since the Shaman is one of the most versatile classes in the game, it is also one of the funnest to play. So, when you chose to become a Shaman, learn all you and enjoy yourself.

Be sure to bookmark this page and check out the other guides to improve your shaman and other World of Warcraft characters.


Elemental [edit]Edit

Elemental is the Shaman's caster DPS spec. It specializes in dealing damage from afar. Some notable talents are Elemental Mastery allowing the shaman to instant cast a damaging spell, and Thunderstorm which is infamous for throwing members of the opposing faction to their death.

Talent [1] Ranks [2] Requirements [3] Description [4]
Convection 5


Reduces the mana cost of your Shocks, Lightning Bolt, Chain Lightning, and Lava Burst by X%. Standard entry talent, rarely taken in end game PvE or PvP, though is useful to minimize downtime while leveling
Concussion 5


Increases the damage of your Shocks, Lightning Bolt, Chain Lightning, and Lava Burst by X%. Another standard talent, part of every elemental build
Call of Flame 3

5 Elemental

Increases the damage done by your Fire Totems by {5/10/15}%, and increases the damage of your Lava Burst spell by {2/4/6}%. Taking this talent is required for maximum Lava Burst potential.
Elemental Warding 3

5 Elemental

Reduces all damage by {2/4/6}%. Marginally useful, mainly a PvP talent
Elemental Devastation 3

5 Elemental

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by {3/6/9}% for 10 sec. A talent mainly used by enhancement shamans as an elemental shaman would not be gaining significant DPS through melee attacks
Reverberation 5

10 Elemental

Reduces the cooldown of your Shock spells by {0.2/0.4/0.6/0.8/1) sec. Seen mainly in PvP builds, though isn't uncommon as a talent for lack of anything better
Elemental Focus 1

10 Elemental

After critting with any Fire, Frost, or Nature damage spell, clearcasting will reduce the mana cost of the next two damage spells by 40% each. One of the key talents - take always
Elemental Fury 5

10 Elemental

Increases your critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by {20/40/60/80/100}%. Makes your offensive spells do 200% damage when they crit instead of normal 150%, a must have talent.
Improved Fire Nova 2

15 Elemental

Increases the damage done by your Fire Nova by {10/20}% and reduces it's cooldown by 2/4 seconds. Taken in PvE to improve damage output on large trash packs.
Eye of the Storm 3

15 Elemental

Reduces the pushback from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst, and Hex by {23/46/70}%. Very good talent, predominantly PvP, though many end game raid encounters include AoE effects with pushback
Elemental Reach 2

20 Elemental

Increases the range of your Lightning Bolt, Chain Lightning and Lava Burst spells by (3/6) yards, increases the radius of your Thunderstorm spell by (10/20)%, and increases the range of your Flame Shock by (7/15) yards.
Call of Thunder 1

20 Elemental
1 Elemental Focus

Increases the critical strike chance of your Lightning Bolt, Chain Lightning, and Thunderstorm by 5%. Very good talent, Lightning spells are the main nukes of elemental shamans.
Unrelenting Storm 3

20 Elemental

Regenerate mana equal to {4/8/12}% of your Intellect every 5 sec, even while casting. Very good talent to help remedy the chronic lack of mana
Elemental Precision 3

25 Elemental

Increases your chance to hit with Fire, Frost, and Nature spells by {1/2/3}% and reduces the threat caused by Fire, Frost, and Nature spells by {10/20/30}%. Signature talent for endgame PvE, both effects are extremely important in raids.
Lightning Mastery 5

25 Elemental 5Elemental Fury

Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by {0.1/0.2/0.3/0.4/0.5) sec. This talent turns the lightnings into viable nukes, it should be part of any elemental build
Elemental Mastery 1

30 Elemental
1 Call of Thunder

When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, you gain 15% spell haste for 15 sec. . Elemental Mastery shares a cooldown with Nature's Swiftness. Best stacked with other temporary buffs.
Storm, Earth and Fire 3

30 Elemental

Reduces the cooldown of your Chain Lightning spell by {0.75/1.5/2.5} sec, your Earth Shock's range is increased by {1/3/5} yards and the periodic damage done by your Flame Shock is increased by {20/40/60}%.
Elemental Oath 2

35 Elemental 1Elemental Mastery

While Clearcasting from Elemental Focus is active, you deal 5/10% more spell damage. In addition, party or raid members within 100 yards receive {3/5}% bonus to their spell critical hit chance. Great buff for yourself and your party members. This is a must have for raiders.
Lightning Overload 3

35 Elemental

Gives Lightning Bolt and Chain Lightning a {11/22/33}% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no additional threat. Good for raiding, not something to be depended on for solo PvE or PVP since it procs 33% of the time, though it can line up some RNG burst
Astral Shift 3

40 Elemental

When stunned, feared, or silenced you shift into the Astral Plane reducing all damage taken by {10/20/30}% for the duration of the stun, fear, or silence effect. This is a very good PvP talent as a lot of classes depend on stunning, fearing, or silencing you
Totem of Wrath 1

40 Elemental
5 Lightning Overload

Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the damage done by spells and effects by 100 for all party and raid members, and places a debuff on all enemies within 40 yards that increases the critical strike chance of spells and effects used against them by 3%. Lasts 300 seconds. A very good endgame PvE talent
Lava Flows 3

40 Elemental

ncreases the critical strike damage bonus of your Lava Burst spell by an additional (6/12/24)%, and when your Flame Shock is dispelled your spell casting speed is increased by (10/20/30)% for 6 sec. A good talent for maximizing the damage and usefulness of your Flame Shock - Lava Burst rotation, and the haste on dispel is useful in PvP
Shamanism 5

45 Elemental

Your Lightning Bolt and Chain Lightning spells gains an additional (3/6/9/12/15)% and your Lava Burst gains an additional (4/8/12/16/20)% of your bonus damage effects. A must for gear scaling.
Thunderstorm 1

50 Elemental 5Storm, Earth and Fire

You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 1450 to 1656 Nature damage to all nearby enemies, knocking them back 20 yards. If[glyphed], it is a great AoE spell for endgame raiders. Otherwise, it is a great PvP spell, and situational raiding spell.


This tree offers the ability to dual wield, making Shamans the third highest dual-wielding class in the game in terms of damage output (when it comes to dual wielding), above hunters but below rogues and fury-spec warriors. Highlights include Thundering Strikes and Stormstrike.

Talent [5] Ranks [6] Requirements [7] Description [8]
Enhancing Totems 3


Increases the effect of your Strength of Earth and Flametongue totems by {5/10/15}%. Good for buffing the other raid members.
Earth's Grasp 2


Increases the health of Stoneclaw Totem by {25/50}% (thereby the absorbtion effect of Glyph of Stoneclaw Totem) and the radius of Earthbind Totem by {10/20}%. This talent is mostly used in PvP builds.
Ancestral Knowledge 5


Increases your intellect by {2/4/6/8/10}%. A nice increase to your mana-pool, taken by almost every build.
Guardian Totems 2

5 Enhancement

Increases the amount of armor given by your Stoneskin Totem by {10/20}% and reduces the cooldown of yourGrounding Totem by {1/2} sec. Another talent which buffs mediocre totems, which stay mediocre after the buff.
Thundering Strikes 5

5 Enhancement

Improves your chance to get a critical strike with all spells and attacks by {1/2/3/4/5}%. Very good talent, usefull for all builds.
Improved Ghost Wolf 2

5 Enhancement

Reduces the cast time of your Ghost Wolf by {1/2} sec. 2 points makes Ghost Wolf instant cast, a must have for PvP, useful for soloing.
Improved Shields 3

5 Enhancement

Increases the damage done by your Lightning Shield orbs by {5/10/15}%, increases the amount of mana gained from your Mana Shield orbs by {5/10/15}% and increases the amount of healing done by your Earth Shield orbs by {5/10/15}%. Note: only increases effect of orb procs, not passive effects. Good for resto shamans for earth orbs, and good for soloing.
Elemental Weapons 3

10 Enhancement

Increases the damage of your Windfury Weapon attacks by {13/27/40}%. Also increases the spell damage on your Flametongue Weapon by {10/20/30}% and increases the bonus healing on your Earthliving Weapon by 10/20/30%. Earthliving Weapon scales poorly with this talent only giving an increase of 45 bonus healing at Rank 6.
Shamanistic Focus 1

10 Enhancement

Reduces the mana cost of your shock spells by 45%. A potentially huge mana saver in solo play.
Anticipation 3

10 Enhancement

Increases your chance to dodge by an additional {1/2/3}%, also decreases the duration of disarm effects by {16/25/50}%. Generally more damage reduction than Toughness, somewhat useful in solo/PvP.
Flurry 5

15 Enhancement
5 Thundering Strikes

Increases your attack speed by {5/10/15/20/25}% for your next 3 swings after dealing a critical strike. One of the reasons to spend 15 points in this tree is to be able to spend these five.
Toughness 5

15 Enhancement

Increases your armor value from items by {2/4/6/8/10}%, and reduces the effect of movement slowing effects by (6/12/18/24/30)%. Solo/PvP — shamans will never tank, and Anticipation gives you more total damage reduction overall.
Improved Windfury Totem 2

20 Enhancement

Increases the melee haste granted by your Windfury totem by {2/4}% . Must-have for raiding shamans that want to buff melee groups.
Spirit Weapons 1

20 Enhancement

Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%. Very cheap, required for Dual Wield, and the aggro reduction is a must-have in group situations. A must have.
Mental Dexterity 3

25 Enhancement

Increases your Attack Power by {33/66/100}% of your intellect. An attractive choice for a hybrid class like Shaman, works well with Ancestral Knowledge.
Unleashed Rage 3

25 Enhancement

Increases expertise by {3/6/9} and causes your critical melee hits to increase all party or raid member's attack power by {4/7/10}% for 10 sec if within 45 yards of the Shaman. Highly useful talent.
Weapon Mastery 3

25 Enhancement

Increases the damage you deal with all weapons by {4/7/10}%. Must-have for all melee builds.
Dual Wield 1

30 Enhancement
1 Spirit Weapons

Allows one-hand and off-hand weapons to be equipped in the off-hand. Large boost to dps, easy choice.
Dual Wield Specialization 3

30 Enhancement
1 Dual Wield

Increases your chance to hit while dual wielding by {2/4/6}%. Essential for dual-wielders who hope to hit their targets.
Stormstrike 1

30 Enhancement
3 Elemental Weapons

Instantly attack with both weapons. In addition, the next 4 sources of Nature damage dealt to the target from the shaman are increased by 20%. Lasts 12 sec. Signature move of enhancement shamans — just take it.
Mental Quickness 3

35 Enhancement

Reduces the mana cost of your instant cast spells by {2/4/6}% and increases your spell power by {10/20/30}% of your attack power. An attractive choice for a hybrid class like Shaman.
Lava Lash 1

35 Enhancement
1 Dual Wield

You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
Improved Stormstrike 2

35 Enhancement
1 Stormstrike

Provides a (50/100%) chance to restore 20% of your base mana. Good step towards solving the mana problem as a shaman.
Static Shock 3

40 Enhancement

You have a {2/4/6}% chance to hit your target with a Lightning Shield Orb charge when you do damage, and increases the number of Charges of your Lightning Shield by {2/4/6}.
Shamanistic Rage 1

40 Enhancement

Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. Lasts 15 sec. The solution to the mana problem for enhancement shamans - great talent.
Earthen Power 2

40 Enhancement

Your Earthbind Totem's pulses have a 50/100% chance to also remove all snare effects from you and nearby friendly targets, and your Earth Shock reduces enemy attack speed by an additional 5/10%. Primarily a PvP talent but also occasionally useful in PvE encounters with snare or root effects.
Maelstrom Weapon 5

45 Enhancement

When you deal damage with a melee weapon, you have a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lava Burst, Lesser Healing Wave, Chain Heal or Healing Wave spell by 20%. Stacks up to 5 times. Lasts 30 sec. Makes shaman DPS increase and reduces downtime with instant heals, a must pick.
Feral Spirit 1

50 Enhancement

Summons 2 Spirit Wolves under the command of the Shaman, lasting 45 sec. They self heal you and themselves, they tank and they do DPS. Get it.


Restoration leans heavily towards turning the Shaman into a healer. Nature's Swiftness is an extremely useful talent for any build, Mana Tide is of nearly legendary fame, and Earth Shield is a very good 41 point talent. Fully talented Chain Heal is the best multi-target heal in the game.

Talent [9] Ranks [10] Requirements [11] Description [12]
Improved Healing Wave 5


Reduces the casting time of your Healing Wave spell by {.1/.2/.3/.4/.5} sec. Good talent for healing builds
Totemic Focus 5


Reduces the Mana cost of your totems by {5/10/15/20/25}%. Universally useful talent, but not mandatory.
Improved Reincarnation 2

5 Restoration

Reduce cooldown of Reincarnation by {10/20} min and increase the amounts of health and mana after reincarnation by {10/20}%. Recommended for raiding builds, less useful for small groups, solo or PvP.
Ancestral Healing 3

5 Restoration

Reduces your target's physical damage taken by {3/6/10}% for 15 sec after getting a critical effect from one of your healing spells.
Tidal Focus 5

5 Restoration

Reduces the Mana cost of your healing spells by {1/2/3/4/5}%. Essential healing talents to improve mana conservation.
Improved Water Shield 3

10 Restoration

When you gain a critical effect from your Healing Wave, Lesser Healing Wave or Riptide spells, you have a 33/66/100% chance to instantly consume a Water Shield Orb. This talent restores mana for every critical heal you cast. Definitely useful.
Healing Focus 3

10 Restoration

Reduces the pushback suffered from damaging attacks while casting any shaman healing spell by {23/46/70}%. Very good PvP/solo talent, marginally useful in group environments.
Tidal Force 1

10 Restoration

Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds. Synergises well considering the number of "chance on crit" effects.
Healing Grace 3

10 Restoration

Reduces the threat generated by your healing spells by {5/10/15}% and reduces the chance your spells will be dispelled by {10/20/30}%. Less useful since tank threat was reworked in 3.0. Marginally useful in PvP.
Restorative Totems 5

15 Restoration

Increases the effect of your Mana Spring and Healing Stream Totems by {5/10/15/20/25}%. Marginally useful, usually only taken as prerequisite for Mana Tide.
Tidal Mastery 5

15 Restoration

Increases the critical effect chance of your healing and lightning spells by {1/2/3/4/5}%. Good talent for healers with Ancestral Healing, and for elemental DPS builds too.
Healing Way 3

20 Restoration

Healing Wave gains a {33/66/100}% chance to increase the effect of subsequent Healing Waves on that target by 6%, effect can stack up to 3 times. Mandatory for all raid healers, although it works only for Healing Wave (not LHW).
Nature's Swiftness 1

20 Restoration

When activated, your next Nature spell with a casting time of less than 10 sec becomes an instant cast spell. Considered by many to be the best Shaman talent overall, the universal panic button. Invaluable in PvP.
Focused Mind 3

20 Restoration

Reduces the duration of Silence and Interruption mechanics by an additional {10/20/30}%. Good PvP talent, only marginally useful in PvE.
Purification 5

25 Restoration

Increases the effectiveness of your healing spells by {2/4/6/8/10}%. Must-have for all healing builds.
Nature's Guardian 5

30 Restoration

Whenever a damaging attack is taken that reduces you below 30% health, there is a {10/20/30/40/50}% chance to heal for 10% of total health and reduce your threat level on that target. 5 second cooldown. Great talent which makes PvP/solo builds very hard to kill, it also increases survivability in a raid environment to some extent.
Mana Tide Totem 1

30 Restoration
5 Tidal Mastery

Summon a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 30 yards. Highly valued talent in all grouping environments, in raids in particular.
Cleanse Spirit 1

30 restoration 5Purification

Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
Blessing of the Eternals 2

35 restoration

Increases the critical effect chance of your spells by {2/4}%, and increases the chance to apply the Earthliving heal over time effect on the target by {40/80}% when they are at or under 35% total health.
Improved Chain Heal 2

35 Restoration

Increases the amount healed by your Chain Heal spell by {10/20}%. Many believe that this turns Chain Heal into the best healing spell in the game.
Nature's Blessing 3

35 Restoration

Increases your healing by an amount equal to {5/10/15}% of your Intellect.
Ancestral Awakening 3

40 Restoration

When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for {10/20/30}% of the amount healed.
Earth Shield 1

40 Restoration

Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing melee attacks to heal the shielded target for 270, once every few seconds. 6 charges, lasts 10 min. It can only be placed on one target at a time. Highly useful, the most mana efficient single-target heal Shamans have.
Improved Earth Shield 2

40 Restoration
1 Earth Shield

Increases the amount of charges for your Earth Shield by {1/2}, and increasing the healing done by your Earth Shield by {5/10}%.
Tidal Waves 5

45 Restoration

You have a {20/40/60/80/100}% chance after you cast Chain Heal to lower the cast time of your next Lesser Healing Wave or Healing Wave spell by 30%. In addition, your Healing Wave gains an additional {4/8/12/16/20}% of your bonus healing effects and your Lesser Healing Wave gains an additional {2/4/6/8/10}% of your bonus healing effects.
Riptide 1

50 Restoration

Heals a friendly target for 1015 to 1099 and another 795 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.