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Tier11 Warlock

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WarlocksEdit

The Warlock can be one of the best damage casters in World of Warcraft, but it's also a very complicated class with its damage-over-time (DoT) spells and minions for any occasion. You learn a variety of curses that you will use depending on your situation, and you also gain the ability to send your enemies running away from you in terror.

Warlocks can be a difficult class to play, but if you can do it well you will be the envy of all other damage dealers. Most people will despise you in Player vs Player battles.

The Warlock can be one of the best damage casters in World of Warcraft, but it's also a very complicated class with its damage-over-time (DoT) spells and minions for any occasion. You learn a variety of curses that you will use depending on your situation, and you also gain the ability to send your enemies running away from you in terror. Warlocks can be a difficult class to play, but if you can do it well you will be the envy of all other damage dealers. Most people will despise you in Player vs Player battles.

Warlock Talents

At level 10, when you open your talents, you'll find 3 different talent trees. Each has certain advantages and disadvantages, strengths and weaknesses. At lower levels you can safety spend your points to improve the spells and effects that you use often, you can return to your Warlock Trainer at any time for a refund of your talents points, however this will cost you gold.

Regardless of your talent specialization, you will have all of the basic spells that you learn from your trainer, but you can improve some of them and learn a couple new ones when you spend talent points on them. In general, your choices are:

Affliction – This tree will focus on improving your curses and other DoT spells like Corruption, as well as your abilities to steal health and mana from your opponent. You can also gain the Nightfall effect which will sometimes allow you to cast a Shadowbolt instantly.

While you can do an incredible amount of damage if you specialize in Affliction, it is built up over time with your DoTs. You can generate a lot of aggro this way without a doubt, but you can learn to control it so you don't pull a mob away from your minion (when you solo) or the tank in your group.

It can be fun to play solo as an Affliction-spec Warlock, but your minions are fairly weak so it's easy to create more aggro than your Voidwalker for instance. Your Drain Life spell becomes essential to your survival, so it's a good thing that skill can also be improved in your Affliction tree.

Demonology – This tree mostly improves your minions, improves your ability to heal them, and can also increase the effect of your Armor spells. You can learn to gain a buff from your minion or from sacrificing it. For spending 40 points in the Demonology tree, you earn an entirely new minion that other Warlocks will not have; the Felguard.

The Demonologist Warlock is more able to survive while soloing; you're not as likely to draw a mob off of your minion and get yourself killed. However, that's because you may not be able to do as much damage as an Affliction or Destruction Warlock can. In a group, you're less likely to be the top damage dealer, but you still have some useful skills to offer; your Voidwalker or Felguard may be able to effectively hold a mob while your group is defeating a different one, or your Succubus may be better able to Seduce one of your enemies, effectively controlling it and keeping it from going after your healer.

Destruction – Almost everything in this talent tree improves your ability to do massive damage, plain and simple. Using this specialization you can easily surpass the damage-per-second (DPS) of any other equally-geared damage dealing classes. To go "all out" however, will get you killed quickly unless you have a superb tank to keep the baddies away from you.

For leveling, this talent spec may be the most frustrating. You will not be able to keep from getting aggro off your Voidwalker, you may not have the improved Armor buffs from the Demonology tree, and you might not be able to Drain Life as well either, so saving yourself is difficult.

This spec is probably most popular among level 70 players, who may be playing with others more than they solo. In high-end raiding, many say this is the path to glory for any Warlock.

Warlock Minions

You have a few minions to choose from, depending on the role you want them to fill.

Imp – This is your caster minion. He will shoot fireballs for you and also buff you and your party with Stamina or a fire shield. It's usually better to summon your Imp while in a group rather than questing solo. Many Warlocks do not even tell their Imp to attack, that way he can remain Phase-Shifted and will not be damaged by spells that affect multiple targets in an area (AoE). He will also have some funny remarks when you summon him or assign him to attack a target.

Voidwalker – This is your big blue guy, he generally has more health and armor than your other demons and he also has a spell that will help keep an enemy's attention on him (Torment, I believe). This minion can tank for you, and may be your favorite minion to quest with for this reason. However, he may be your least favorite when you're trying to visit a mailbox, as he tends to get in the way often.

Succubus – This sleazy demon can seduce an opponent, making them unable to attack for a short amount of time and can also deal melee damage with Lash of Pain. She has little health however, so she will not last long if a mob turns their attention toward her, or if you don't instruct her to seduce her target again quickly enough when the effect breaks.

Felhunter – This "puppy" of yours is an excellent tool against casters primarily and is often used in Player vs Player battles. It can Devour Magic, effectively eating any buffs on its target, or Spell Lock to silence them and keep them from casting.

Felguard – A minion available only to Demonologists, he can do great melee damage with abilities such as Cleave which attacks multiple targets (be careful with this spell around mobs that are subject to crowd-control effects) and it can also stop a target from attacking you or another player with its Intercept skill, which can stun the target for a short time. It can be useful for solo as well as group situations.

Warlock Stats

The stats that you choose to focus on can depend on the talent tree you've specialized in, but in general your main stats should be Intellect, Stamina, and Bonus Damage, Spell Crit, and Spell Hit.

Intellect increases you total Mana, the more you have the more spells you can cast before running out, however the Warlock can use Life Tap to convert some health into Mana. Your Intel can also increase your chances of a critical hit.

Stamina increases your total health which is important for all classes in WoW, but especially for a Warlock because of their ability to Life Tap.

Bonus Damage will increase the amount of damage your spells can inflict. An Affliction Warlock may be most concerned with this since their damage depends mostly on DoTs which do not "crit".

Spell Crit increases your chances of having a single spell inflict much more damage than average. This is especially important for Destruction Warlocks.

Spell Hit is vital for Warlocks regardless of talents. This stat improves your ability to effectively hit an opponent that is higher level or "Elite". Without this stat you can end up wasting a lot of mana casting spells repeatedly when they are resisted by your target.

In Player vs Player battles, Resilience and Spell Penetration are also important.

Warlock Professions

You have several options in choosing your professions as a Warlock.

Tailoring is very popular, since you can wear only Cloth armor. Many Warlocks craft the Frozen Shadoweave set for themselves when they near level 70 and 360 or so in Tailoring. There is no other way to get this gear.

Enchanting is also a good option for any class, Warlocks included. This allows you to enchant your gear with useful stats that will improve your performance, and you can also disenchant items to get materials that Enchanters need, which you can choose to use or sell.

Herbalism is a gathering skill that you can use to earn money in the game, or combine it with Alchemy to craft potions and elixirs that can be helpful to yourself and others.

Engineering can help you craft many cool toys and at level 70 you can craft head armor that will be better for you than many items you can find in dungeons and elsewhere. If combined with Tailoring, you can use your mote-extractor to get Primals (Primal Shadow, Primal Air, etc.) that you need in order to craft many Cloth items.

Jewelcrafting is an excellent choice for any class, but is best when combined with mining; otherwise you can expect to spend thousands of gold increasing this skill. This can also be a great money-making profession however.

Blacksmithing and Leatherworking are generally not good professions for a Warlock, since most of what you craft will be completely useless to you.

Skinning is best when combined with Leatherworking, but as a gathering skill anyone may use it and sell what they gather to other players.

TalentsEdit

Affliction[1]EditEdit

The Affliction tree gives a Warlocks specialization in stable damage over time spells with more powerful curses and drains, better DoT ability, and in the end more powerful Shadow spells in general as well as a new way of recovering mana. There are also two additional DoTs and a new curse.

Icon [2] Talent [3] Reqs [4] Ranks [5] Description [6]
[7] Improved Curse of Agony none 2 Increases the damage done by your Curse of Agony by 5%/10%.
[8] Suppression none 3 Increases your chance to hit with spells by 1%/2%/3%, and reduces the cost of your Affliction spells by 2%/4%/6%.
[9] Improved Corruption none 5 Increases the damage done by your Corruption by 2%/4%/6%/8%/10%, and increases the critical strike chance of your Seed of Corruption by 1%/2%/3%/4%/5%.
[10] Improved Curse of Weakness 5 Affliction 2 Increases the amount of attack power reduced by your Curse of Weakness by 10%/20%.
[11] Improved Drain Soul 5 Affliction 2 Returns 7%/15% of your maximum mana if the target is killed by you while you drain its soul. In addition, yourAffliction spells generate 5%/10% less threat.
[12] Improved Life Tap 5 Affliction 2 Increases the Mana awarded by your Life Tap spell by 10%/20%.
[13] Soul Siphon 5 Affliction 2 Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3%/6% for each Affliction effect on the target, up to a maximum of 9%/18% additional effect.
[14] Improved Fear 10 Affliction 2 Causes your Fear spell to inflict a Nightmare on the target when the fear effect ends. The Nightmare effect reduces the target's movement speed by 15%/30% for 5 sec.
[15] Fel Concentration 10 Affliction 3 Reduces the pushback suffered from damaging attacks, while casting Drain Life, Drain Mana, Drain Soul,Unstable Affliction and Haunt by 23%/46%/70%.
[16] Amplify Curse 10 Affliction 1 Reduces the global cooldown on your Curses by 0.5 sec.
[17] Grim Reach 15 Affliction 2 Increases the range of your Affliction spells by 10%/20%.
[18] Nightfall 15 Affliction 2 Gives your Corruption and Drain Life spells a 2%/4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
[19] Empowered Corruption 15 Affliction 3 Increases the damage of your Corruption spell by an amount equal to 12/24/36% of your spell power.
[20] Shadow Embrace 20 Affliction 5 Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all periodic damage dealt to the target by you by 1/2/3/4/5%, and reducing all periodic healing done to the target by 2/4/6/8/10%. Lasts for 12 sec. Stacks up to 3 times.
[21] Siphon Life 20 Affliction 1 When you deal damage with your Corruption you are instantly healed for 40% of the damage dealt. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%
[22] Curse of Exhaustion 20 Affliction
1 Amplify Curse
1 Reduces the target's speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
[23] Improved Felhunter 25 Affliction 2 Your Felhunter regains 4/8% of its maximum mana each time it hits with its Shadow Bite ability and the cooldown on that ability is reduced by 2/4 sec. In addition, increases the effect of your Felhunter's Fel Intelligence by 5/10%.
[24] Shadow Mastery 25 Affliction
1 Siphon Life
5 Increases the damage dealt or life drained by your Shadow spells and your Felhunter's Shadow Bite ability by 3/6/9/12/15%.
[25] Eradication 30 Affliction 3 When you deal damage with Corruption, you have a 6% chance to increase your spell casting speed by 6/12/20% for 10 sec.
[26] Contagion 30 Affliction 5 Increases the damage of Curse of Agony, Corruption, and Seed of Corruption by 1%/2%/3%/4%/5% and reduces the chance your helpful Affliction spells and damage over time effects will be dispelled by an additional 6/12/18/24/30%.
[27] Dark Pact 30 Affliction 1 Drains 1200 of your summoned demon's Mana, returning 100% to you.
[28] Improved Howl of Terror 35 Affliction 2 Reduces the casting time of your Howl of Terror spell by 0.8/1.5 seconds.
[29] Malediction 35 Affliction 3 Increases your spell damage by 1/2/3% and increases the periodic critical strike chance of your Corruption andUnstable Affliction spells by 3/6/9%.
[30] Death's Embrace 40 Affliction 3 Increases the amount drained by your Drain Life by 10%/20%/30% while your health is at or below 20% health, and increases the damage done by your Shadow Spells by 4%/8%/12% when your target is at or below 35% health.
[31] Unstable Affliction 40 Affliction
5 Contagion
1 Shadow energy slowly destroys the target, causing X damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause Y damage to the dispeller and silence them for 5 sec. Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
[32] Pandemic 40 Affliction
1 Unstable Affliction
1 Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage, and increases the critical strike damage bonus of your Haunt spell by 100%.
[33] Everlasting Affliction 45 Affliction 5 Your corruption and Unstable Affliction gain an additional 1/2/3/4/5% of your bonus spell damage, and yourDrain Life and Haunt spells have a 20/40/60/80/100% chance to reset the duration of your Corruption spell on the target.
[34] Haunt 50 Affliction 1 You send a ghostly soul to the target, dealing X Shadow damage and increasing all damage by your shadow damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target.

Demonology[35]EditEdit

The Demonology tree gives a Warlock more powerful demons and conjured Stones, as well as more stamina and some buffs that take effect when the demon is present. It also increases the effectiveness of enslaved Demons and end-game summons, and in the end there's a new way to make the Warlock very hard to kill.

Icon [36] Talent [37] Reqs [38] Ranks [39] Description [40]
[41] Improved Healthstone none 2 Increases the amount of Health restored by your Healthstone by 10%/20%.
[42] Improved Imp none 3 Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%/20%/30%.
[43] Demonic Embrace none 3 Increases your total Stamina by 4%/7%/10%
[44] Fel Synergy none 2 You have 50%/100% chance to heal your pet for 15% of the spell damage caused by you
[45] Improved Health Funnel 5 Demonology 2 Increases the amount of Health transferred by your Health Funnel spell by 10%/20% and reduces the health cost by 10%/20%. Demon takes 15%/30% less damage during Health Funnel.
[46] Demonic Brutality 5 Demonology 3 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Sufferingspells by 10%/20%/30%. Increases Felguards Demonic Frenzy by 1%/2%/3%.
[47] Fel Vitality 5 Demonology 3 Increases the Stamina and Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 5%/10%/15%. Increases your maximum health and mana by 1%/2%/3%.
[48] Improved Succubus 10 Demonology 3 Reduces the cast time of your Succubus' Seduction by 22%/44%/66% and increases the duration ofSeduction and Lesser Invisibility by 10%/20%/30%.
[49] Soul Link 10 Demonology 1 When active, 20% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunteror Felguard demon instead. The damage cannot be prevented. Lasts as long as the Demon is active.
[50] Fel Domination 10 Demonology 1 Your next Imp, Voidwalker, Succubus, Felhunter, and Felguard Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
[51] Demonic Aegis 10 Demonology 3 Increases the effectiveness of your Demon Armor and Fel Armor spells by 10%/20%/30%.
[52] Unholy Power 15 Demonology
Soul Link
5 Increases the damage done by your Imp, Voidwalker, Succubus, Felhunter, and Felguard's melee attacks and your imps firebolt by 4%/8%/12%/16%/20%.
[53] Master Summoner 15 Demonology
Fel Domination
2 Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter, and Felguard summoning spells by 2/4 sec and the Mana cost by 20%/40%.
[54] Mana Feed 20 Demonology
Unholy Power
1 When you gain mana from Drain Mana or Life Tap spells, your pet gains 100% of the mana you gain.
[55] Master Conjuror 20 Demonology 2 Increases the combat ratings gained from your conjured Firestones and Spellstones by 150%/300%.
[56] Master Demonologist 25 Demonology
5 Unholy Power
5 Grants both the Warlock and the summoned Demon an effect as long as that Demon is active. Imp - Increases your Fire damage by 1%-5%, and increases the critical effect chance of your Fire spells by 1%-5%. Voidwalker - Reduces Physical damage taken by 2%-10%. Succubus - Increases your Shadow damage by 1%-5%, and increases the critical effect chance of your Shadow spells by 1%-5%. Felhunter - Reduces all spell damage taken by 2%-10%. Felguard - Increases all damage done by 1%, and reduces all damage taken by 1%-5%.
[57] Molten Core 25 Demonology 3 Your Shadow spells and damage over time effects have a 5%/10%/15% chance to increase the damage of your Fire spells by 10% for 12 sec.
[58] Demonic Resilience 30 Demonology 3 Reduces the chance you'll be critically hit by melee and spells by 1%/2%/3% and reduces all damage your summoned demon takes by 5%/10%/15%.
[59] Demonic Empowerment 30 Demonology
Master Demonologist
1 Grants the demon Empowerment. Succubus - Instantly vanishes into an improved invisibility state, removing snares, stuns and movement impairing effects. Voidwalker - Increases health by 20% and threat generated fromm spells and attacks by 20% for 20 sec. Imp - Increases spell critical chance by 20% for 30 sec. Felhunter - Dispells all magical effects from the Felhunter. Fel Guard - Increases the Fel Guard's attack speed by 20% and breaks stun, snare, movement impairing effects and makes them immune. Lasts 15 sec.
[60] Demonic Knowledge 30 Demonology 3 Increases your spell damage by an amount equal to 4%/8%/12% of the total of your active demon'sStamina plus Intellect.
[61] Demonic Tactics 35 Demonology 5 Increases the melee and spell crit chance caused by you and your summoned demon by 2%/4%/6%/8%/10%.
[62] Decimation 35 Demonology 2 When you Shadowbolt or Incinerate a target that is at or below 35% health, the cast time of your next Soul Fire is reduced by 35%/60%/. Soul Fires cast under the effect of Decimation cost no shard. Clasts 10 sec.
[63] Improved Demonic Tactics 40 Demonology
5 Demonic Tactics
3 Increases your demons critical strike chance equal to 10%/20%/30% of your critical strike chance.
[64] Summon Felguard 40 Demonology 1 Summons a Felguard under the command of the Warlock.
[65] Nemesis 40 Demonology 3 Reduces the cooldown of your Demonic Empowerment, Metamorphosis, and Fel Domination spells by 10%/20%/30%.
[66] Demonic Pact 45 Demonology 5 Increases your spell damage by X%, and your pet's criticals apply the Demonic Pact effect to your party or raid members. Demonic Pact increases spell power by Y% of your Spell Damage for 45 sec. This effect has a 20 sec cooldown. Does not work on Enslaved demons.
[67] Metamorphosis 50 Demonology 1 You transform into a demon for 30 sec. This form increases your armor by 600%, damage by 20%, reduces chance you'll be critically hit by melee attacks by 6% and reduces the duration of stun and snare effects by 50%. You also gain some unique demon abilities in addition to your normal abilities. 3 minute cooldown.

Destruction[68]EditEdit

Destruction improves the direct damage spells of the Warlock. There are talents to increase the speed at which your pets attack here, as well as to improve your damage-dealing spells, their chances to get critical effects, and the damage done when critical effects occur.

Icon [69] Talent [70] Reqs [71] Ranks [72] Description [73]
[74] Improved Shadow Bolt none 5 Increases the damage done by your Shadow Bolt spell by 2%/4%/6%/8%/10%, and your Shadow Bolt has a 20%/40%/60%/80%/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5%. Effect lasts 30 sec.
[75] Bane none 5 Reduces the casting time of your Shadow Bolt, Chaos Bolt and Immolate spells by 0.1/0.2/0.3/0.4/0.5 seconds and your Soul Fire spell by 0.4/0.8/1.2/1.6/2.0 seconds.
[76] Aftermath 5 Destruction 2 Increases the periodic damage done by your Immolate by 3%/6%, and you Conflagrate has a 50%/100% chance to daze the target for 5 seconds.
[77] Molten Skin 5 Destruction 3 Reduces all damage taken by 2%/4%/6%.
[78] Cataclysm 5 Destruction 3 Reduces the Mana cost of your Destruction spells by 4%/7%/10%.
[79] Demonic Power 10 Destruction 2 Reduces the cooldown of your Succubus's Lash of Pain spell by 3/6 seconds, and reduces the casting time of your Imp's Firebolt spell by 0.25/0.50 sec.
[80] Shadowburn 10 Destruction 1 Instantly blasts the target for 87 to 99 Shadow damage. If the target dies within 5 seconds of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
[81] Ruin 10 Destruction 5 Increases the critical strike damage bonus of your Destruction spells and your Imp's Fire Bolt spell by 20%/40%/60%/80%/100%.
[82] Intensity 15 Destruction 2 Reduces the pushback suffered from damaging attacks while casting or channeling any Destruction spell by 35%/70%.
[83] Destructive Reach 15 Destruction 2 Increases the range of your Destruction spells by 10%/20% and reduces threat caused by Destruction spells by 10%/20%.
[84] Improved Searing Pain 15 Destruction 3 Increases the critical strike chance of your Searing Pain spell by 4%/7%/10%.
[85] Backlash 20 Destruction
2 Intensity
3 Increases your critical strike chance with spells by an additional 1%/2%/3% and gives you an 8%/16%/25% chance when hit by a physical attack to reduce the cast time of your next Shadow Bolt or Incinerate spell by 100%. This effect lasts 8 seconds and will not occur more often than once every 8 seconds.
[86] Improved Immolate 20 Destruction 3 Increases the damage of your Immolate spell by 10%/20%/30%.
[87] Devastation 20 Destruction
5 Ruin
1 Increases the critical strike chance of your Destruction spells by 5%.
[88] Nether Protection 25 Destruction 3 After being hit with a spell, you have a 10%/20%/30% chance to gain Nether Protection, reducing all damage by that spell school by 30% for 8 sec.
[89] Emberstorm 25 Destruction 5 Increases the damage done by your Fire spells by 3%/6%/9%/12%/15%. Also reduces the cast time ofIncinerate by 0.05/0.10/0.15/0.20/0.25 sec.
[90] Conflagrate 30 Destruction
3 Improved Immolate
1 Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 60% of your Immolate or Shadowflame, and causes an additional 40% damage over 6 sec.
[91] Soul Leech 30 Destruction 3 Gives your Shadow Bolt, Shadowburn,Chaos Bolt, Soul Fire, Incinerate, Searing Pain, and Conflagrate spells a 10%/20%/30% chance to return health equal to 20% of the damage caused.
[92] Pyroclasm 30 Destruction 2 When you critically hit with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 2%/4%/6% for 10 seconds.
[93] Shadow and Flame 35 Destruction 5 Your Shadow Bolt, Shadowburn, Chaos Bolt, and Incinerate spells gain an additional 4%/8%/12%/16%/20% of your bonus spell damage effects.
[94] Improved Soul Leech 35 Destruction
3 Soul Leech
2 Your Soul Leech effect also restores mana to you and your summoned demon equal to 1%/2% of maximum mana, and has a 50%/100% chance to grant up to 10 party or raid members mana regeneration 0.25 of maximum mana per second. Lasts 15 sec.
[95] Backdraft 40 Destruction
1 Conflagrate
3 When you cast Conflagrate, the cast time and global cooldown of your next three Destruction spells is reduced by 10%/20%/30%. Lasts 15 sec.
[96] Shadowfury 40 Destruction
5 Shadow and Flame
1 Shadowfury is unleashed, causing 343 to 407 Shadow damage and stunning all enemies within 8yds for 3 sec.
[97] Empowered Imp 40 Destruction 3 Increases damage done by your Imp by 10%/20%/30%, and all critical hits done by your Imp have a 33%/66%/100% chance to increase your spell critical hit chance for your next spell by 100%. This effect lasts 8sec.
[98] Fire and Brimstone 45 Destruction 5 Increases the damage done by your Incinerate and Chaos Bolt spells to targets afflicted by your Immolate by 2%/4%/6%/8%/10% and the critical strike chance of your Conflagrate spell is increased by 5%/10%/15%/20%/25%.
[99] Chaos Bolt 50 Destruction 1 Sends a bolt of chaotic fire at the enemy, dealing 837 to 1061 Fire damage. Chaos Bolt cannot be resisted, and pierces through all absorption effects.

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