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WarriorsEdit

The warrior talent trees are designed in principle to offer all-out offense (Fury), all-out defense (Protection) and the "golden middle" (Arms). In reality, Fury and Arms both lead toDPS heavy specs, whereas Protection is basically the only possible spec for warrior tanks, although it is possible to off-tank with the right Arms spec as well.Edit

TalentsEdit

Arms[edit]Edit

Arms talents tend to be useful for all Warriors, containing much that helps with soloing or PVP. Slow two-handed weapons often benefit the most from Arms talents, although many different weapon specializations can be found in this tree. Mortal Strike is the trademark move of any Arms build.

Icon [1] Talent [2] Requirements [3] Ranks [4] Description [5]
[6] War Academy none 3 Increases the damage of Heroic Strike, Cleave, Victory Rush and Slam by 5%/10%/15%
[7] Field Dressing none 2 Increases all healing received by 3%/6%, and the effectiveness of your self-healing abilities by an additional 10%/20%.
[8] Blitz none 2 Your Charge generates 5/10 additional rage and stuns an additional nearby target/2 nearby targets.
[9] Tactical Mastery Arms 5 2 You retain upto an additional 25/50 rage when you change stances.
[10] Second Wind Arms 5 2 Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5%/10% of your total health over 10 sec.
[11] Deep Wounds Arms 5 3 Your critical strikes cause the opponent to bleed, dealing 16%/32%/48% of your melee weapon's average damage over 6 sec.
[12] Drums of War Arms 5 2 Reduces the rage cost of your Shield Bash, Pummel, and any shouts which cost rage by 50%/100%.
[13] Taste for Blood Arms 10 3 Increase your Overpower critical strike chance by 20%/40%/60%. In addition, whenever your Rend ability causes damage, you have a 33%/66%/100% chance of allowing the use of Overpower for 9 sec. This effect will not occur more than once every 6 sec.
[14] Sweeping Strikes Arms 10 1 Your melee attacks strike an additional nearby apponent. Lasts 10 sec.
[15] Impale Arms 10
Deep Wounds 3
2 Increase the critical strike damage bonus of Mortal Strike, Slam and Overpower by 10%/20%.
[16] Improved Hamstring Arms 10 2 When reapplying Hamstring, you immobilize the target for 5 sec. This effect cannot occur more than once every 60 sec/30 sec.
[17] Improved Slam Arms 15 2 Decreases the swing time of Slam by 0.5/1 sec and increases its damage by 10%/20%.
[18] Deadly Calm Arms 15 1 For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage.
[19] Blood Frenzy Arms 15 2 Your bleeds cause targets to take an extra 2%/4% physical damage and 15%/30% bleed damage, In addition, your autoattacks have a 5%/10% chance to generate 20 additional rage.
[20] Lambs to the Slaughter Arms 20 3 After dealing a Mortal Strike, your next Execute, Overpower or Mortal Strike will cause 10%/20%/30% more damage.
[21] Juggernaut Arms 20 1 Your Charge ability is now usable while in combat, but the cooldown on charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike ability has an additional 25% chance to critically hit if used within 10 sec.
[22] Sudden Death Arms 20 2 Your melee hits have a 3%/6% chance of resetting the cooldown on your Colossus Smash, and you keep 10 rage after using Execute.
[23] Wrecking Crew Arms 25 2 Your Mortal Strike critical hits have a 50%/100% chance to Enrage you, increasing all damage caused by 5%/10% for 12 sec.
[24] Throwdown Arms 25
Juggernaut 1
1 Knocks the target to the ground and stuns it for 5 sec.
[25] Bladestorm Arms 30
Juggernaut 1
1 You become a whirling storm of destructive force, instantly striking all nearby targets with your weapon and continuing to perform a whirlwind attack every 1 sec for 6 sec. While under the effects of Bladestorm, you do not feel pity or remorse or fear and you cannot be stopped unless killed or disarmed, but you cannot perform any other abilities.

Fury[edit]Edit

Fury talents tend toward PvE Warriors. Properly specced and equipped Fury warriors are among the top damage dealers in endgame boss fights.

Icon [26] Talent [27] Requirements [28] Ranks [29] Description [30]
[31] Armored to the Teeth none 3 Increases your attack power by 1/2/3 for every 108 armor value you have.
[32] Booming Voice none 2 Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 25/50%.
[33] Cruelty none 5 Increases your chance to get a critical strike with melee weapons by 1/2/3/4/5%.
[34] Improved Demoralizing Shout Fury 5 5 Increases the melee attack power reduction of your Demoralizing Shout by 8/16/24/32/40%.
[35] Unbridled Wrath Fury 5 5 Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.
[36] Improved Cleave Fury 10 3 Increases the bonus damage done by your Cleave ability by 40/80/120%.
[37] Piercing Howl Fury 10 1 Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec.
[38] Blood Craze Fury 10 3 Regenerates 2/4/6% of your total Health over 6 sec after being the victim of a critical strike.
[39] Commanding Presence Fury 10 5 Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5/10/15/20/25%.
[40] Dual Wield Specialization Fury 15 5 Increases the damage done by your offhand weapon by 5/10/15/20/25%.
[41] Improved Execute Fury 15 2 Reduces the rage cost of your Execute ability by 2/4.
[42] Enrage Fury 15 5 Gives you a 30% chance to receive a 2/4/6/8/10% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
[43] Precision Fury 20 3 Increases your chance to hit with melee weapons by 1/2/3/4/5%.
[44] Death Wish Fury 20 1 When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.
[45] Improved Intercept Fury 20 2 Reduces the cooldown of your Intercept ability by 5/10 sec.
[46] Improved Berserker Rage Fury 25 2 The Berserker Rage ability will generate 10/20 rage when used.
[47] Flurry Fury 25 5 Increases your attack speed by 5/10/15/20/25% for your next 3 swings after dealing a melee critical strike.
[48] Intensify Rage Fury 30 3 Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 11/22/33%.
[49] Bloodthirst Fury 30
Death Wish 1
1 Requires Melee Weapon

Instantly attack the target causing X damage. In addition, the next 3 successful melee attacks will restore 1% of max health. This effect lasts 8 sec. Damage is based on your attack power.

[50] Improved Whirlwind Fury 30 2 Increases the damage of your Whirlwind ability by 10/20%.
[51] Furious Attacks Fury 35 2 Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to 2 times. (2nd rank, more procs)
[52] Improved Berserker Stance Fury 35 5 Increases Strength by 4/8/12/16/20% and reduces threat caused by 2/4/6/8/10% while in Berserker Stance.
[53] Heroic Fury Fury 40 1 Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
[54] Rampage Fury 40
Bloodthirst 1
1 Increases ranged and melee critical hit chance of all party and raid members within 100 yds by 5%.
[55] Bloodsurge Fury 40
Bloodthirst 1
3 Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 7/13/20% chance of making your next Slam instant for 5 sec.
[56] Unending Fury Fury 45 5 Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 2/4/6/8/10%.
[57] Titan's Grip Fury 50 1 Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.

Protection[edit]Edit

Protection talents are generally very useful for Main Tank group work, allowing the Warrior to put up with more punishment than otherwise possible. Always use a shield while tanking!

Icon [58] Talent [59] Requirements [60] Ranks [61] Description [62]
[63] Improved Bloodrage none 2 Increases the rage generated by your Bloodrage ability by 25/50%.
[64] Shield Specialization none 5 Increases your chance to block attacks with a shield by 1/2/3/4/5% and has a 20/40/60/80/100% chance to generate 5 rage when a block, dodge, or parry occurs.
[65] Improved Thunder Clap none 3 Reduces the cost of your Thunder Clap ability by 1/2/3 rage point and increases the damage by 10/20/30% and the slowing effect by an additional 4/7/10%.
[66] Incite Protection 5 3 Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5/10/15%.
[67] Anticipation Protection 5 5 Increases your Dodge chance by 1/2/3/4/5%.
[68] Last Stand Protection 10 1 When activated, this ability temporarily grants 30% of maximum hit points for 20 seconds. After the effect expires, the hit points are lost (Active).
[69] Improved Revenge Protection 10 2 Increases damage of your Revenge ability by 30/60% and causes Revenge to strike an additional target for 50/100% damage.
[70] Shield Mastery Protection 10 2 Increases your block value by 15/30% and reduces the cooldown of your Shield Block ability by 10/20 sec.
[71] Toughness Protection 10 5 Increases your armor value from items by 2/4/6/8/10% and reduces the duration of all movement slowing effects by 6/12/18/24/30%.
[72] Improved Spell Reflection Protection 15 2 Reduces the chance you'll be hit by spells by 2/4% and when the ability is used it will reflect the first spell cast against the 2/4 closest party members within 20 yards.
[73] Improved Disarm Protection 15 2 Reduces the cooldown of your Disarm ability by 10/20 sec and causes the target to take an additional 5/10% damage while disarmed.
[74] Puncture Protection 15 3 Reduces the rage cost of your Sunder Armor and Devastate abilities by 1/2/3.
[75] Improved Disciplines Protection 20 2 Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 30/60 secs.
[76] Concussion Blow Protection 20 1 Stuns the opponent for 5 sec and deals X damage (based on attack power).
[77] Gag Order Protection 20 2 Gives your Shield Bash and Heroic Throw abilities a 50/100% chance to silence the target for 3 sec and increases the damage of your Shield Slam ability by 5/10%.
[78] One-Handed Weapon Specialization Protection 25 5 Increases physical damage you deal when a one-handed melee weapon is equipped by 2/4/6/8/10%.
[79] Improved Defensive Stance Protection 30 2 While in Defensive Stance all spell damage is reduced by 3/6% and when you Block, Parry or Dodge an attack you have a 50/100% chance to become Enraged, increasing Physical damage caused by 5/10% for 12 sec.
[80] Vigilance Protection 30

Concussion Blow 1

1 Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time.
[81] Focused Rage Protection 30 3 Reduces the rage cost of your offensive abilities by 1/2/3.
[82] Vitality Protection 35 3 Increases your total Strength by 2/4/6%, Stamina by 3/6/9% and your Expertise by 2/4/6.
[83] Safeguard Protection 35 2 Reduces damage taken by the target of your Intervene ability by 15/30% for 6 sec.
[84] Warbringer Protection 40 1 Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects.
[85] Devastate Protection 40 1 Sunder the target's armor causing the Sunder Armor effect. In addition, causes 120% of weapon damage plus X for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.
[86] Critical Block Protection 40 3 Your successful blocks have a 20/40/60% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5/10/15%.
[87] Sword and Board Protection 45

Devastate 1

3 Increases the critical strike chance of your Devastate ability by 5/10/15% and when your Devastate or Revenge ability deals damage it has a 10/20/30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
[88] Damage Shield Protection 45 2 Whenever you take damage from or block a melee attack you cause damage equal to 10/20% of your block value.
[89] Shockwave Protection 50 1 Sends a wave of force in front of the warrior, causing X damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.

Talent Choices[edit]Edit

Main article: Warrior builds

While all Warriors can buy all of the standard abilities, Talents force the Warrior to make choices, as there are not enough points for everything. Naturally, this leads to great debate on which are better than others. Also, the class talent trees are something Blizzard tend to review and revise quite often, so 'the perfect build' can change often.

However, there is always the option of Respecing if you end up with something that doesn't suit you. Visit the Warrior Trainer for this option, which will allow you to respend your points from scratch, for a cash fee.


General Talent Advice [edit]Edit

Initially, the talent trees can seem rather bewildering, but choosing how to spend your points is easier than it might seem. The talents are laid out in obvious 'Tiers' within each tree, and usually a certain number of points will have to be spent in each tier to access the next tier down.

e.g: To gain access to Tier 2 of Protection, at least five points will need to be spent on either Shield Specialization, Improved Thunder Clap andImproved Bloodrage, or a combination thereof.

This means a choice between three different talents. Examine each and decide which is best for you. To get the most effect out of a chosen talent, it is usually best to buy as many ranks in it as available, 3/3, 4/4, 5/5, etc. (though there are exceptions).

A good strategy to create a Talent Build is to look at the three end talents: Bladestorm, Titan's Grip and Shockwave, pick one, and then work backwards through the requirements, picking the most useful intermediate steps as you go. This will take about 51 points; the rest can then be used to pick out particularly useful other skills from different trees, or enhance existing effects in the main tree.

Another good idea would be deciding what do you want to specialize in, like PVE tanking\PVP damage dealing\PVE damage dealing etc., then chose the talents that suit your vision of a play style you'd like to have. You'll find that there are talents that are useless in one area of activity, while extremely useful in another area.

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